Since I've been stuck away from home day in and day out for the past couple of weeks and won't be free again for another few days, working on some stupid dance film for college, taking up my summer time to no end and overall being shitty; I decided I'd do something constructive with my "in between shots" time. And unfortunately since my laptop doesn't have Maya on it, I can't work on my commissions sadly. I don't know how to transfer the license from my desktop, and I've done my research and stuff, everything is so unspecific X_x
Anyway. I might potentially be workin on a project in the next few months that are unrelated to anything, and mostly just a spontaneous urge that may end up not going anywhere anyway.
This is my concept art for said project, I know, the background could've been better but I'm not that good with'em yet Xx I struggled. That explosion was crazy to do.
Two more coming up, the point of this really is to try out a few different outfits on him as well as a slightly modified design and an attempt at refining the way I draw him in general so I can have a ground set and consistency point
The colors work really well together, especially the black background and the yellow/orange/red of the fire. How did you draw the fire?
Anyways, his coloring and design are both very neat. Is He an OC? If so, you're very creative and good with design.
The shading, I think, is perfect. I especially like how you made different colors fade together. Although I don't think that some of the shadows should be purple.
The little details in your picture (the rocks and cracks in the ground) really help make the picture pop. I think, to make it more real, you could have added a little more of them in.
I really love the dynamism posed in this one. Really epic lighting, I especially love your special effects. I love that you chose complimentary colors for the shadows too, however, I feel that the overall lighting is incorrect.
Your light source is the fire, as depicted by the cast s hadows, however, your highlights and shadows are not on the right sides. If the light is coming from behind like that, there'll be a rim lighting around him, and most of his body that we see will be in shadow, save the reflective lighting. Take into account lighting direction. If you want a good practice, run up a real quick dummy in 3DSM or Maya, and give it the similar lighting; Just a spot light from behind and study how the lighting reacts to the form.
Other than that, the technique's all there. I like that you take risks in lighting it so deeply. The highlights are looking very saturated which makes me wonder if you've used a burn and dodge technique? If so, I recommend you experiment more with complimentary shading like you did in the cast shadows, using opposite or even darker tones, for the shadows instead of black. Otherwise, it's looking great! Can't wait to see the edits.
If you need, I can always run up a redline critique for you too to help you with directional lighting.
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Critiques
The colors work really well together, especially the black background and the yellow/orange/red of the fire. How did you draw the fire?
Anyways, his coloring and design are both very neat. Is He an OC? If so, you're very creative and good with design.
The shading, I think, is perfect. I especially like how you made different colors fade together. Although I don't think that some of the shadows should be purple.
The little details in your picture (the rocks and cracks in the ground) really help make the picture pop. I think, to make it more real, you could have added a little more of them in.
But otherwise, good job!
Your light source is the fire, as depicted by the cast s hadows, however, your highlights and shadows are not on the right sides. If the light is coming from behind like that, there'll be a rim lighting around him, and most of his body that we see will be in shadow, save the reflective lighting. Take into account lighting direction. If you want a good practice, run up a real quick dummy in 3DSM or Maya, and give it the similar lighting; Just a spot light from behind and study how the lighting reacts to the form.
Other than that, the technique's all there. I like that you take risks in lighting it so deeply. The highlights are looking very saturated which makes me wonder if you've used a burn and dodge technique? If so, I recommend you experiment more with complimentary shading like you did in the cast shadows, using opposite or even darker tones, for the shadows instead of black. Otherwise, it's looking great! Can't wait to see the edits.
If you need, I can always run up a redline critique for you too to help you with directional lighting.
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